How to play

Quick daily games, a new set every day at midnight UTC. Each one takes about two minutes.

higher

Climb a ladder from the rooftops to the edge of the universe, one right answer at a time.

Play higher
  1. Pick the bigger oneTwo things, one question: which has more people, which is taller, longer or bigger. Tap it, or press ← or →.
  2. Beat the clockYou start with 10 seconds. The clock gets shorter as you climb, down to 3.
  3. Climb through the worldsEvery five rungs the sky changes: clouds, planes, space, the Moon, Mars and on.
  4. One miss and you fallYour score is the height you reached. The questions get harder as you go: Warm-up, Easy, Medium, Hard, Expert, Impossible.

price

Guess what things cost around the world. Five rounds, up to 500 points.

Play price
  1. A Big Mac to startHow much is a Big Mac in this country, in US dollars? In the US it costs $6.22.
  2. Then four kinds of spendingGroceries, eating out, drinks, clothes, phone bills, going out, rent and more: if it costs $100 in the US, what does it cost here? No two rounds ask about the same thing.
  3. Drag the tagSlide to your guess. The tag shows it in the local currency too. Lock it in to see the real price.
  4. Closer means moreSpot on scores 100. You score less the further off you are, and nothing once you're two-thirds off.

window

You're in the window seat. Look down at real satellite views and name the country. Five flights a day.

Play window
  1. Look out of the windowReal places seen from a plane: coasts, mountains, deserts, cities.
  2. Pick the countryFour choices. Right first time scores 2 points.
  3. Missed? The plane climbsYou get a wider view and one more try, worth 1 point.
  4. See where you wereEach flight ends on a map showing the place you flew over.

sort

Five things, one order. Put the biggest at the top. Five rounds, up to 500 points.

Play sort
  1. Read the orderEach round says what to sort by: tallest, longest, most people, most forest, richest and more.
  2. Drag into placeDrag the cards, or use the arrows. The top card is the biggest.
  3. Lock it inEvery card in the right place scores 20. A perfect round is 100.
  4. It gets closerEarly rounds use famous things far apart. Later rounds get closer and harder.

lock

Crack a 4-digit code in 6 tries. Every digit in the code is different.

Play lock
  1. Set the dialsTap the keypad, type, or roll a dial with your finger or mouse wheel. Then try to open it.
  2. Read the coloursGreen: right digit, right spot, and it locks in place. Yellow: in the code, wrong spot. Grey: not in the code.
  3. Six triesEvery try stays on the board, and the keypad remembers what you've learned.

one star

Something got terrible reviews. Work out what it is from as few reviews as you can.

Play one star
  1. Read the reviewYou start with one review, the vaguest of five. You can see what kind of thing it is: a place, an animal, a food and so on.
  2. Type a guessPick from the suggestions as you type. Each wrong guess, or a skip, brings the next review, and each one gives more away.
  3. Same for everyoneEveryone gets the same one each day, so you can compare with friends. Missed a day? Play it once from the archive.

stack

Pile real things up to today's target height without going over. Three towers a day: a small one, a medium one and a huge one.

Play stack
  1. Pick oneEach turn you get two things. Pick one to drop on the pile.
  2. Trust your eyeHeights stay hidden while you build, so judge it from what you know about real sizes. Stop whenever you like.
  3. The revealWhen you stop, the tower grows to its real height piece by piece. Past the line and it topples: 0 points. Otherwise you score the share of the target you reached, up to 100 a tower.

Dailies and streaks

A new daily every day
Each game has a new daily at midnight UTC, and everyone gets the same one, so you can compare with friends. The one exception is higher, where your climb is your own.
One go at the daily
Your first try counts. Leaving in the middle ends it with what you had.
Streaks
Play a daily every day to build your streak. Miss a day and it starts again.
Archive
Missed a day? Every game except higher keeps its past dailies in an archive, each playable once. Higher has unlimited practice instead. Neither counts toward your streak.
Saved on this device
Your streaks and bests are kept in this browser. Clearing your browser data or switching device starts them over.
Share your result
After a daily, tap Copy result and paste it anywhere.